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Sorry guys, I feel like an idiot now, it was very simple. I just had to put the original rotation angle into a global variable and then compare it.
Je je je, sorry to bother, if anyone has a better solution please tell me, so I can feel worst now.
You don't even need to keep track of the rotation with a global variable yourself, as the info about the rotation of the sprite can simply be queried from the sprite.
if sprite(x).rotation = 0 then
-- do your stuff here
ups message sent twice...?
Now I feel worst, je je je, thanks!!!!!!