1 Reply Latest reply on Sep 2, 2013 1:04 PM by the_wine_snob

    Recorded Audio Ruined by conforming when importing outside audio.

    aaron.eaddy Level 1

      I've been having an issue where I record a commentary for a gameplay, and the audio comes out perfect when sampled at 48000hz, but then if I try to import some outside mp3s for sound effects, it changes the pitch of my voice and the other audio is imported at its regular pitch. How can I reverse this so that if anything, my gameplay commentary is not ruined?

        • 1. Re: Recorded Audio Ruined by conforming when importing outside audio.
          the_wine_snob Level 9

          Welcome to the forum.

           

          One thought would be to convert those MP3 SFX files to PCM/WAV @ 48KHz 16-bit.

           

          For any MP3 music files, I do that as part of my normal workflow. However, I have several collections of SFX files in MP3, that have never caused an issue - those, I just use in their supplied MP3 format. However, other collections might not work so perfectly, and MP3's, in general, CAN cause issues.

           

          Hope that helps, and I would try converting just a very few and testing.

           

          Good luck, and let us know if that helps,

           

          Hunt