I've been having an issue where I record a commentary for a gameplay, and the audio comes out perfect when sampled at 48000hz, but then if I try to import some outside mp3s for sound effects, it changes the pitch of my voice and the other audio is imported at its regular pitch. How can I reverse this so that if anything, my gameplay commentary is not ruined?
Welcome to the forum.
One thought would be to convert those MP3 SFX files to PCM/WAV @ 48KHz 16-bit.
For any MP3 music files, I do that as part of my normal workflow. However, I have several collections of SFX files in MP3, that have never caused an issue - those, I just use in their supplied MP3 format. However, other collections might not work so perfectly, and MP3's, in general, CAN cause issues.
Hope that helps, and I would try converting just a very few and testing.
Good luck, and let us know if that helps,