0 Replies Latest reply on Sep 3, 2013 4:20 PM by vectyr

    Transformation point shift on graphics in an armature

    vectyr Level 1

      I'm using CS5, I've actually been experiencing a frustrating issue with the bones tool. The transformation point on graphics will shift as you are animating your character and this will cause deviations in where you originally set the transformation point. This makes the bones tool almost useless if you are trying to animate a basic character with arms, legs, body, head, etc.


      Is there a way to keep the transformation point from shifting or is this just a bug in flash?