Having the same issue here.
"SDK is missing GPL component /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/S DKs/iPhoneSimulator7.0.sdk/../../../../../usr/llvm-gcc-4.2/lib/gcc/"
Yep, you are not alone:
MacBook Air -- OS X 10.8.5
Flash Builder 4.7
XCode 5 GM
Am reinstalling XCode 4 to try and get back to being able to build for the iOS simulator. Presumably will be addressed by update once iOS7/XCode5 go public release?
I was hoping that today (ios7 release day) this would be resolved, but it's not. I downloaded xCode 5 GM and get the same errors. Now I have to uninstall and downgrade. I'm not hopeful for a quick update from Adobe either.
MacBook Retina OS 10.8.5
To anyone that downgraded. Can I just delete my xCode app and reinstall from a 4.6.3 dmg?
add me to list, same issue
+1 for me too.
It seems like the SDK directory structure has changed with xcode 5. I symlinked to the location that AIR was looking for but then it failed at linking against a 64bit lib.
Hopefully AIR 3.9 fixes this....and fast...
For anyone that needs it, I renamed my xcode.app file to xcode5.app and then installed 4.6.3 from the DMG on developer.apple.com. Everything is back to normal for writing against ios 6.1 sdk. If anyone at Adobe even monitors the FB discussions anymore (doubtful), some kind of status on being able to write against ios7 would be great. Not holding my breath.
Its hard to believe that there is no response from Adobe. Is this not a supported product anymore? Xcode5 and iOS 7 was announced a while ago.
I'm not sure, but I think the error is due Apple removed the LLVM-GCC compiler in XCode5. So It's don't gonna work until Adobe start to use the new compiler.
Obviously this did not happen overnight. iOS 7 sdk was released over 3 months ago for the expressed purposes of updating anything that requires it. I think adobes commitment to the flash platform and us as developers correlates directly to how long we have to wait for a solution.
I hope QT guys release the stable version of their mobile framework soon. I am really fed up with this nonsense.
OR...Adobe needs to open source AIR so we can make the necessary changes ourselves.
I am afraid to pull the trigger on the Xcode 5 download pending in my que. Do you mind stating which FB version, flex version, Air Version if overlayed, you found success publishing for ios 7 with xcode 5?
thanks in advance
I had success with...
FB 4.7 (build 349722)
Apache Flex 4.10 overlayed with
Adobe Air 3.9 Beta
AIR SDK 3.9 beta solved the problem for me too.
I'm using FB 4.7 Build 349722 with overlayed AIR SDK
Has anyone seen any instability with the beta that we shouldn't use it in production?
I'm using FB 4.7 (349722), Xcode 5 and the AIR 3.9 Beta with no problems so far. The only error I've had is with using an ANE in debug in the AIR simulator. But doesn't affect device builds so not sure about that one at the moment.
I downloaded 3.9 today. I can compile and debug in the simulator, which is great. However, when compiling for device via usb I get this:
Error occurred while packaging the application:
ld: library not found for -lgcc_s.1
Compilation failed while executing : ld64
Anyone else getting this?