3 Replies Latest reply: Jun 20, 2014 2:32 AM by Karsten Vestergaard RSS

    How to start the Gaming sdk?? (can't find the icon)

    A.R.me Community Member

      How to start it?  i can't find the icon to start it, i scan the folder of Gaming sdk and i did not found it. PLS..... HELP!

        • 1. Re: How to start the Gaming sdk?? (can't find the icon)
          Nimisha1 Employee Hosts

          Hi,

           

          Gaming SDK gets installed as a folder on your machine and you can find it:

           

          on Windows at C:\Program Files (x86)\Adobe Gaming SDK 1.2 

           

          and on Mac at:

           

          Applications\Adobe Gaming SDK 1.2

           

          Please let me know if this doesn't solve your problem.

           

          -Nimisha

          • 2. Re: How to start the Gaming sdk?? (can't find the icon)
            siyatheprogrammer Community Member

            I can find the folder, but were do I click to install the SDK?

            • 3. Re: How to start the Gaming sdk?? (can't find the icon)
              Karsten Vestergaard CommunityMVP

              The Gaming SDK isn't something you install. It is a handy way of accessing relevant frameworks and extension that you can use when developing for games. It get's updated on a regular basis, so in most cases you will find updated SDK's by visiting the associated web pages. The package consists of:

               

              1. AIR SDK: The AIR framework. You can download an updated framework at www.adobe.com/go/getairsdk/. This is the SDK you need to use with Flash, Flash Builder or another IDE. Tell me if that is the problem. Take a look at Update the AIR SDK for ActionScript Projects | Flash Builder 4.7 or Flash Professional Help | Publishing for Adobe AIR for desktop for information on how to do it in Flash Builder and Flash.
              2. Frameworks: This is the frameworks that Adobe has shown dedicated support. It consists of frameworks to handle 3D (Away3D), skeleton animation (DragonBones), UI elements (Feathers), controller support (GameInput) and GPU accelerated graphics (Starling). You will need to look into the readme files in each of the frameworks in order to find out more about them.
              3. Native Extensions: This folder contains ane-files which basically is native code wrapped in a file. It is used to access low-level features in mobile devices. ActionScript 3.0 can't do that by it self, but must communicate through a native extension. You can read more about native extensions at Native extensions for Adobe AIR | Adobe Developer Connection where you also will have access to more extension than those features in Gaming SDK.
              4. Samples: Well, that is samples for the different frameworks and extensions, so you can look at ready made code and learn from that.
              5. Utilities: Here you will find small tools to solve various tasks when developing and the do all relate to the other provided frameworks.

               

              In addition to this, there is also a new frameworks that isn't included in the package yet, that may be of interest. It is the Citrus Engine. This engine works well together with the other frameworks and provide a lot of the functionality needed when handling characters, levels aso. I would definitely look into that, also.

               

              Hope that helps.

               

              /ockley