3 Replies Latest reply on Oct 19, 2013 2:01 PM by kglad

    Tracking movieclip(s) problem

    JonnyDL Level 1

      I'm having a problem trying to build a photo slide show. specifically trying to keep track of the movieclips and repositioning them. I've done this before with only two clips, but I cant seem to figure out how to keep track of the multiple (4) positions and the index position of MC in array. I don't have a script built to show, so hopefully an expianation will do?


      Set up

      Need to keep track of four positions, the first position has a an array item (0) half on the stage half off, position two is centered on the stage and has array item of (1). The third position is half on half off the stage (on the other side) with an array index of (2), and a forth off stage (right) with an index of (3).

      * each of these MC's are not being loaded dynamically, the are on the stage, in array contains instances of MC


      What I'd like to happen

      after a timeout/interval all the mc's would move Right to left, into the neighbors positon, wait and repeat based on the next index of the array, and loop back to the first frame to repeat the gallery again.


      I keep getting caught in a maze, of logic a think I can controll one aspect, but then the other dosen't work. Hopefully the explanation is enough for someone to help me see a solution to the maze I'm in.

      (Tried yellling Odysseus but I got now secert passage to get to my solution.....Sorry old ZORK refefence I had to make)



        • 1. Re: Tracking movieclip(s) problem
          Ned Murphy Adobe Community Professional & MVP

          In what way are frames (the timeline) involved with this? 


          If you do this using the timeline there should not be an issue with using code other than the time out aspect you mentioned.


          If you do this with code, then it should be as easy as telling each piece to move to the left some number of pixels, and if the position at some point leads to an object exceeding the boundary you move it to the off-stage position.  THis should realize the looping you are looking for with the need for an array to keep track of anything.

          1 person found this helpful
          • 2. Re: Tracking movieclip(s) problem
            JonnyDL Level 1

            Im doing it all in code, and I cant get it to work...and I feel kind of frustrated and stupid I can't get it to work. Here is what I have been playing around with. It works when I have 4 items in my array, when I add another it breaks. Id like it to work with any array length (above four).


            This is just to get


            var thepics = new Array ("0","1","2","3");

            var picnum=0

            var nextone = setInterval (nexttween, 2000)



            function nexttween ()


                      if(picnum == (thepics.length -1)) {picnum = 0} else {picnum = picnum +1}

                      trace ("slotOne " + picnum)


                      if(picnum == (thepics.length -1)) {picnum = 0} else {picnum = picnum +1}

                      trace ("slotTwo " + picnum)


                      if(picnum == (thepics.length -1)) {picnum = 0} else {picnum = picnum +1}

                      trace ("slotThree " + picnum)


                      if(picnum == (thepics.length -1)) {picnum = 0} else {picnum = picnum +1}

                      trace ("slotFour " + picnum)

                      if(picnum == (thepics.length -1)) {picnum = 0} else {picnum = picnum +1}






            can anybody help

            • 3. Re: Tracking movieclip(s) problem
              kglad Adobe Community Professional & MVP

              that doesn't make sense.  all those if-statements are the same. and the trace statements give no helpful info except to confirm that all the if-statements execute


              but based on your first message i think you might want something like:


              // all should have reg point along the left edge

              var imageA:Array=[image1,image2,image3,image4];

              var index:Number=1;

              var prevIndex:Number;

              var nextIndex:Number;





              function slideF():Void{








              1 person found this helpful