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does Target class reference _root anywhere?
Target originally used _root for a few items, and I was using _lockroot (since a number of the potential games this could load, not all of which I'll be writing, may use _root). However, I removed _root and found other ways to get what I needed when trying to figure this out.
Just switched it to onLoadInit (which makes _worlds_ more sense, thank you), and unfortunately it didn't solve the problem.
However, I found I was just being blind to what the issue was. The 'hub' movie had two Classpaths set (prepare forehead-smack now), and into one of those folders a different class named "Target.as" had found its way. So while I thought "Target.as" was being used by the 'mini-game' fla to make its swf, 'finalizing' the Target class in that swf, loading the mini-game swf into the hub changed the Target class into the one the hub already had in place...
So, after fixing that rather ignorant naming issue, the problem's been solved. Sorry for the trouble with something I should have seen in the first place. -_-
all's well that ends well.