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1. Re: iOS & Android icons in descriptor = Conflict
Colin Holgate Oct 2, 2013 9:35 AM (in response to Ollie Edge)I work differently, and in an easier way I think. I have a text file that lists all of the Android icons, and then all of the iOS ones. I copy the whole iOS block, and paste into the app descriptor file. Then when building Android I copy the Android set, and paste/replace the iOS set.
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2. Re: iOS & Android icons in descriptor = Conflict
Ollie Edge Oct 2, 2013 9:48 AM (in response to Colin Holgate)I see so basically the same sort of thing? You are physicaslly changing the descriptor each time you want to compile for a single platform?
When you say you have text files, are you talking about something fancy, or literally just a copy of the icon block which you copy & paste when you need to change it?
The way I have at the moment is ok, I just highlight the section and Shift+Command+C comments or uncomments that block, but it's just the fact that if you forget to do when changing platform you've just wasted 50 - 60 seconds - which if you do 40 - 50 builds a day is just shy of an hour of wasted time =).
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3. Re: iOS & Android icons in descriptor = Conflict
Colin Holgate Oct 2, 2013 9:53 AM (in response to Ollie Edge)I simply copy and paste the icons, and paste replace the whole set. It takes perhaps five seconds. Lot less to get wrong compared to commenting and uncommenting ranges of lines.
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4. Re: iOS & Android icons in descriptor = Conflict
zeh Oct 2, 2013 12:24 PM (in response to Ollie Edge)I use 2 separate files - one descriptor for Android, one for iOS.
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5. Re: iOS & Android icons in descriptor = Conflict
Colin Holgate Oct 2, 2013 12:40 PM (in response to zeh)Maybe that's an easy way to work in Flash Builder. In Flash Pro I don't see an easy way to switch app descriptors, unless you're using different FLAs for each case.
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6. Re: iOS & Android icons in descriptor = Conflict
zeh Oct 2, 2013 1:31 PM (in response to Colin Holgate)I use FDT, but you're right - not sure how other IDEs do it. With FDT it's kind of easy. I'd assume one can always use the command line or ANT tasks for that too. Just an option.
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7. Re: iOS & Android icons in descriptor = Conflict
Ollie Edge Oct 2, 2013 4:21 PM (in response to zeh)I guess this might be the way to do it then, I was hoping there was some way of targetting icons at a certain OS or somehow including the icons within the platform manifests / infoadditions. It's a shame that you cannot, for example, do a release build for both platforms in one release session.
Having an OS child key in the icons key would be nice.
<icons>
<windows>
<!-- Add windows icons here -->
</windows>
<mac>
<!-- Add mac icons here -->
</mac>
<ios>
<!-- Add ios icons here -->
</ios>
<android>
<!-- Add android icons here -->
</android>
</icons>



