0 Replies Latest reply on Oct 11, 2013 7:53 PM by LydiaPiglet

    How to use loadercontext for splashScreenImage and how store 2 item as 1 image in camera roll?

    LydiaPiglet

      Hi,
      I understand that for air 3.6+, I MUST declare a loadercontext, may i know if I want a swf for mobile splash screen, how do i achieve it?

       

      var loader:Loader= new Loader();

      var lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);

      loader.load(new URLRequest("something.swf"),_lc);

       

      after which in splashScreenImage="", what should i put?

       

      Qs 2 : I was playing around with the cameraroll.

       

      var bitmapData:BitmapData = new BitmapData();

                                              bitmapData.draw(1);

       

                                              if (CameraRoll.supportsAddBitmapData)  

                                              {

                                                        var cameraroll:CameraRoll = new CameraRoll();

                                                        cameraroll.addBitmapData(bitmapData);

                                              }

       

        <s:Label id="1"/>

       

      Imagine I have another

        <s:Label id="2"/>

      How to store 2 together as 1 image?
      i tried bitmapData.draw(1,2) , bitmapData.draw(1),(2);

      There's error

       

      kindly enlighten me.
      Thank you.