1 Reply Latest reply: May 22, 2014 9:12 AM by nuno card RSS

    How to use Social native events ?

    Kobydo2 Community Member

      I'm using the social ANE com.adobe.ane.social and cannot get launch events working:

       

        var soc:SocialUI = new SocialUI(SocialServiceType.FACEBOOK);

       

        var bitmapData:BitmapData = Bitmap(LoaderInfo(event.target).content).bitmapData;

       

        soc.setMessage("dsadsadsa");

                                              soc.addImage(bitmapData);

                                              soc.addURL("http://webcand.com/mixemin/mixemin.html");

                                              soc.addEventListener(flash.events.Event.COMPLETE, handle_Publish);

                                              soc.addEventListener(flash.events.Event.CANCEL, handle_Publish6);

                                              soc.launch();

       

        private function handle_Publish (e:Event):void

      {

                // something

      }

       

      The events are never triggered.

      Am I doing something wrong ?

        • 1. Re: How to use Social native events ?
          nuno card

          import com.adobe.ane.social.SocialServiceType;

          import com.adobe.ane.social.SocialUI;

           

          //-----------------FACEBOOK------------------------

          //create a movieclip called print_fb and connect it to the m_bitmapData (this ovieclip will be posted on facebook)

          var m_bitmapData = new BitmapData(print_fb.width, print_fb.height, true, 0x00000000);

          //facebook button

          fb_btn.addEventListener(MouseEvent.MOUSE_DOWN, face_post);

          //facebook function

          function face_post(Event:MouseEvent) {

              var soc: SocialUI = new SocialUI(SocialServiceType.FACEBOOK);

              soc.setMessage("Your message");

              soc.addURL("Your URL");

              m_bitmapData.draw(print_fb);

              soc.addImage(m_bitmapData);

              soc.launch();

          }

           

          This script was working until last FlashCC update (about a month ago).