When you load the swf you should be creating an instance thru which you can target it and whatever objects it contains that are also targetable. What code are you using to load the swf?
My code looks like this :
var container_mc:MovieClip = createEmptyMovieClip("container_mc", _getNextHighestDepth());
var swfLoader:MovieClipLoader = new MovieClipLoader();
var loadingListener:Object=new Object();
loadingListener.onLoadComplete = function(container:MovieClip):Void
trace("The MovieClip " + container + " has completed loading");
trace(container.stage.width + ", " + container.stage.height);
//sample: change alpha of box movieclip with instance named box1 of the loaded swf file myswf
//change text of the dynamic text with instance name text1 of the loaded swf file myswf
loadingListener.onLoadError = function(container:MovieClip, errorCode:String):Void
trace("Error loading the file. Error code = " + errorCode);
You should be able to target the loaded swf using container_mc
Yes, this does not work as well Ned...
Im thinking of loadClipNum using levels, will that work?
I got everything worked at onLoadInit..