as we know, in cs6 & cc, we can export spritesheet with different style, starling, cocos2d etc. BUT!! in cocos2d, the x , y coordinate axis are different from flash!!! SO, while I export spritesheet for cocos2d, it gens a wrong plist with wrong x, y offset value!! so sad~
so, how can i export the correct spritesheet for cocos2d???
Are you facing this issue with cocos2D v2 or cocos2D v3?
thx 4 reply.
i exported with cocos2d v2, and with the "trim" option. Without trim, it will be corrent. 囧rz