1 person found this helpful
if your images have been converted to movieclips:
var tf:TextField=new TextField();
// if you wanted to display a tooltip (ie, text near the image, assign tf.x and tf.y in overF). otherwise, if you want to display text at the top center of the stage:
image1.textS="this is the text that should display when image1 is rolled over";
image2.textS="this is the text that should display when the 2nd image is rolled over";
Thank you for the response.
I'm sure that what you are telling me to do is correct but I don't think I'm at a point in ActionScript where I really understand any of it . I guess the thing that I am struggling with is conceptually, what is happening to change the X and Y coordinates...
The way my project is set up is that I have ten pictures stretched across a 970px by 600px stage. All of the pictures are placed on frame 1 of the main timeline. Each of the images is then converted to a symbol. I double click on the picture and it brings me into the timeline for that symbol. However, the stage in that symbols timeline does not match the stage of the main timeline, and I don't understand why.
Also, on the timeline inside each symbol, it appears that items are also changing size. For example, I have a large whitebox inside the symbol of picture 2. I copy and paste that same box into the symbol on picture 3, but it gets larger. However, when I click to check the properties, Flash reports that both boxes are the same size, even though they are visibally different sizes.
Like I said, I'm pretty new to Flash so if I'm asking something that is very basic I apologize.