What does Raytrace 3D have to do with any of that? You have a fundamental misunderstanding here, if that's really what you are doing. The standard 3D renderer hasn't changed at all. If OpenGL doesn't work with your card, you can always use software-only rendering and it would still be a hundred times faster than raytrace...
Mylenium is correct about the ray-traced 3D renderer being irrelevant here.
Also, in After Effects CS6 we removed the OpenGL renderer that you may be familiar with from versions before that. It was a terrible renderer.
Ok well i got fantastic results with the last renderer, it was insanely fast and accurate in my experience. Surely adobe has not just left us without a replacement. My render problem still stands.
Five hours is not an unusual render time for a 30-second composition, depending on the details of the composition.
See this page for resources about making After Effects work faster: http://adobe.ly/eV2zE7