Hi there, it's me again if anyone remembers -- :-P Another
exporting problem between Max and Director. This time it's a
skinned model, with animation, and the animation isn't playing
correctly. Or perhaps you could say it's playing half-correctly,
since the left side of the model is perfectly skinned, and the
right side -- er -- not.
It looks to me, as if for some of the bones on the right hand
side (left as viewed here, from the front) the transformations seem
to be doubled up or distorted, judging by the fact that the model
looks fine on both sides in its .
position. The animation also looks fine in 3DS Max.
I'm guessing the Mirror tool I used to create the bones is
what's causing the problem, but how to undo it? P.S. This model is
skinned using the Physique modifier.
EDIT: I've just merged in a completely different model and
got the same thing - left side okay, right side garbled. Surely
this can't be an uncommon problem? If anyone has any insight at all
I'd love to hear it, since I'm on a really tight schedule...