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Can you explain a little bit more what is not working? To change a texture, you will under normal conditions not need the meshdeformmodifier. Just change the texture in the shader it should not change the texturecoordinatelist at all.
But maybe i did not understand what you are trying to do exactly, can you explain it a little bit more?
You've applied the modifier correctly. Your last line of code should be
Thank you both for your speedy responses.
I am already swapping the image map, but the image’s placement is wrong. When the new image is placed, the face portion of the image is mapped to the character’s butt, and vice versa. It was suggested in a previous thread that I look at the UV coordinates with textureCoordinateList before and after the image swap to see where the change is occurring.