3 Replies Latest reply on Nov 18, 2013 10:56 AM by Mylenium

# Playing a long comp into a shorter comp

I want to play a full 15sec composition that is in a 3sec composition duplicated multiple times.

In Comp1 : 15sec    are    BLOCK 3sec duplicated 5 times  (fozen 2 times at 1st frame)

in every BLOCK 3sec   is a   STAR 15sec composition.

When I play Comp1, the STAR composition stops after 3 seconds (when the BLOCK stops too).

I want the STAR composition to play full 15second. Meaning STARs curentFrame must be = Comp1 currentFrame regardless of which BLOCK 3sec is playing.

I attached an example. (.aep CS6):  www.razor3ds.com/ftp/test.aep

Here is the video: http://youtu.be/MWBJLf-nVJQ

Note that this is a simplified version of whan I am currently working on, so STAR 15sec must stay within BLOCK 3sec.

(BLOCK is a mobile phone and STAR is the phones screen)

I am sure the solution is easy. Just an expresion to STAR 15sec to play in paralel with Comp1 or something. But I can't find anything and don't really know what keywords to search to be honest.

Thanks

• ###### 1. Re: Playing a long comp into a shorter comp

Anybody? I am still searching but can't find anything working well.

Isn't there a solution?

• ###### 2. Re: Playing a long comp into a shorter comp

So I figured out a way around this by duplicating the BLOCK layers and editing parts of STAR in each of them.

Not the practical solution that I was expecting but didn't find a working expression (like    this.time=comp("Comp1").time)

Here is the new source:www.razor3ds.com/ftp/test2.aep

Here is the new video:http://youtu.be/7uqUCiNdmVc

• ###### 3. Re: Playing a long comp into a shorter comp

Layer --> Time --> Time Stretch. Though I have no idea what you are trying to achieve. compressing time by 1/5th is gonna speed things up so much, they will look choppy or as if not moving at all because the temporal sampling may coincide with certain angle increments. It's not really a sensible or even good idea...

Mylenium