Curious... why do you want to accomplish this in code? Just wondering if there is more you are trying to do...
It is so much easier to use two keyframes, animate the transforms exactly how you want it, start and a stop keyframe...
Create a "label" to call that area in the timeline and then make a simple call in the mouseover:
Once you do this though you have to "Think" about how to place your triggers in that timeline I.E sym.stop(); because you can in theory have a ton of animations all in one timeline and the functionality to call them all built into one symbol.
You can continue the coding route though, however i rarely offer advice on that stuff without source code to look at.
Can you post your project for us to take a look at? It's possible you have a bug in your code. You can package everything in your project file into a ZIP and upload it to a service like the Creative Croud, Google Drive, or Dropbox.
Note that i added a hitbox inside the W symbol, you will need to repeat that down the line for B, H etc.. It is just an invis rectangle but delete it to see why its needed
In any event i replaced the actions as well for W, added a label called "hov" and stop triggers at the front and end of the symbol W.
if you wanted to do this by reading in data.. what i have done would not be ideal, however if your just doing a general display of info, this way is much easier way of going about it.
Thank you so much for all your help!!
What is a hitbox and how do I make one? I googled it, but didn't have any luck.
A "hitbox" is just a naming convention for an invis area you make for "mouse picking" which just means your defining an area for the mouse to track regardless of what is happening behind it.
You could call it whatever you want... When using shapes in Edge you are automaticly getting by default what is called "pixel collision" meaning if we didn't add the hitbox you would observe that the graph would have odd behavior due to the mouse only triggering the "mouse over" when it actually the pointer was over the bar.
As stated before all i used was a rectangle and made the alpha 100%...