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1. Re: Rotobrush massive render time?
Rick Gerard Nov 21, 2013 5:54 PM (in response to dkmiles)Could be normal. My usual workflow is to render rotobrush immediately to a DI codec (digital intermediate) and then proceeded from there. No way of telling what is going on without knowing all of the details of your comp. I think you'll find that Rotobrush, Warp Stabilizer, and 3D camera tracker all use up a bunch of system resources and it's best to pre-render before things get to complicated.
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2. Re: Rotobrush massive render time?
dkmiles Nov 21, 2013 6:11 PM (in response to Rick Gerard)Thanks Rick... yes, I think the pre-render makes a lot of sense.


