Yes.
Yes.
It is too much.
:)
Have you tried anything? Isn't it working for you? If not,
you have actually stumbled upon the answer in your post without
realizing it. The trick is that you wait until the external swf
file has completely loaded before you try and do any "talking."
If your external swf is loaded into myHolder_mc then the
following code will work – ONLY after the external file has
completed its loading:
myHolder_mc._xscale=50;
Or whatever. It is exactly like referencing any movieclip or
setting any variable/property.
So the trick becomes knowing when your external file has
completed loading. This is what is known as preloading and if you
check the forums or google "actionscript preload" you should find
many, many, many hits.
If you are using Flash MX04 or greater I recommend the
MovieClipLoader class. It provides nice events that tell you when
the clip has loaded (use onLoadInit). You can find sample code in
the help files.
If you will be publishing for early versions of Flash then
you will have to make an old-school preloader. That will require
using the getBytesLoaded and getBytesTotal methods of the MovieClip
class. Something like this:
myHolder_mc.loadMovie("some.swf");
this.onEnterFrame=function(){
var bt=myHolder_mc.getBytesTotal();
var bl=myHolder_mc.getBytesLoaded();
if (bt==bl && myHolder_mc._width>0){
delete this.onEnterFrame
//external asset is loaded so do whatever you want
}
}
That is the most basic, but it can expand and go in a lot of
ways.