5 Replies Latest reply on Jan 2, 2014 1:59 AM by Zaxist

    No jump

    RonSpronk

      Hello, I am new to Adobe Edge Animate. I have made a menu-animation with a 'compass' that rotates on mouseover on 4 separate symbols (buttons) around it. The compass jumps immediately to the button (label) on mouseover, but I would like the compass to play the timeline (rotate slowly) and lighten up the buttons in between.

      Is that possible? And how do I do that?

      This is the action I used:

      sym.play();

      sym.stop("pos3");

       

      On mouseout (sym.playReverse();) it works fine.

        • 1. Re: No jump
          Zaxist Level 4

          just remove sym.stop("pos3");

           

          Zaxist

          1 person found this helpful
          • 2. Re: No jump
            RonSpronk Level 1

            Thanks for your reply Zaxist.  When I remove sym.stop("pos3"); (and the: sym.stop("pos1"); sym.stop("pos2"); sym.stop("pos4" actions from the corresponding buttons); the compass rotates always to the end of the timeline (pos4). No matter on which of the 4 buttons I mouseover.   Ron

            • 3. Re: No jump
              Zaxist Level 4

              well, you just need to put stop(); action directly in your timeline where you want to make it stop, just move your time line to that time and press action and just click on stop(); from action panel !

               

              action button is exactly under Lable button that you're using to make lable for your timeline ..

               

              i hope this can help you

               

              Zaxist

              1 person found this helpful
              • 4. Re: No jump
                NextStepTV

                Thanks, Zaxist. I have the same problem as RonSpronk.

                So, what you are saying is that stop( ) has two different meanings.

                Inside a Timeline trigger, it means "play up to this point".

                Inside a Symbol trigger, it means "jump to this point" instead of playing.

                This means that the current version of EA does not permit an object action that will play() up to a stop().

                Maybe inside an object trigger, stop( ) needs to be renamed jump( ).

                • 5. Re: No jump
                  Zaxist Level 4

                  yes, you're right...

                   

                  that means jump inside an object trigger..

                   

                  Zaxist