1 Reply Latest reply: Dec 3, 2013 4:16 PM by 4morrone RSS

    Adobe Air for iOS compiling error

    4morrone Community Member

      I have a dilemma I hope someone can help me understand. I have a sports app that is currently live in the appstore and I am trying to revamp it. The app has a section for all 30 teams of that sport. The way I'm making the app is by adding code for 5 teams data at a time then testing. After getting to the point where there is code for 15 teams I can no longer compile the IPA file, I can remove some teams code then compile. I compile through the command line on a PC with Air 3.9. My project is created using Flash Pro CS6 and I dont use any ANE.

       

      There error I'm getting is:

      ld: symbol(s) not found for architecture armv7

      Compilation failed while executing : ld64

       

      I've tried compiling on a Mac with a terminal window but same error. I've searched this error and people suggested using the -platformsdk command in the commandline pointing to iOSSDK 7.0 but that didnt work either. I need to know if someone else has experienced this and got past it.

        • 1. Re: Adobe Air for iOS compiling error
          4morrone Community Member

          Good News. Hope this helps others. Try using AIRSDK 4.0 beta, released today, Dec 3. It is improved for heavy coded project and the compile time is way faster. In the command line just add

          -useLegacyAOT no

           

          to use that feature, it will not by defeault. Check out the Air release notes.

           

           

          Downside is just working on mac for now but can't wait for it work on PC because that is my preferred choice.