2 Replies Latest reply on Dec 21, 2007 2:27 AM by Wriker

    Rotating textures


      I am quite new to 3D Lingo and have a strange problem with textureTransform.rotate. I expect it's something very simple but I can't figure out what.

      If I have a model with 2 planes, each using a different shader but with the same texture, and rotate the texture of one shader using textureTransform.rotate, how come the other shader disappears altogether? I only change how shader1 applies the texture, how can that affect shader2?

      Am I missing something?