I am quite new to 3D Lingo and have a strange problem with
textureTransform.rotate. I expect it's something very simple but I
can't figure out what.
If I have a model with 2 planes, each using a different
shader but with the same texture, and rotate the texture of one
shader using textureTransform.rotate, how come the other shader
disappears altogether? I only change how shader1 applies the
texture, how can that affect shader2?
I have it working now. The problem was that I created one
texture instance and applied that to 2 shapes, then rotated one of
them. I now create two texture instances, one for each shape. That