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1. Re: Font - Adobe ActionScript® 3 (AS3 ) API Reference
rogsonl Dec 23, 2013 11:18 AM (in response to Community Help)Should include an example using text without the creation of a class.
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2. Re: Font - Adobe ActionScript® 3 (AS3 ) API Reference
sinious Dec 24, 2013 8:58 AM (in response to rogsonl)The Font class is an abstract class which manages embedded fonts, who subclass this main Font class. What type of example are you explicitly referring to? "Using text" is too ambiguous, you'll need to supply more information about your suggestion.
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3. Re: Font - Adobe ActionScript® 3 (AS3 ) API Reference
jtan7 Jan 4, 2014 6:57 PM (in response to Community Help)The fonts that come back using the enumerateFonts() method as 'embedded', are not always fonts that have actually been embedded. I was doing some testing and had several dynamic text fields (classic text) on the stage, of which I had three different fonts, none of which were embedded, but all three fonts came back as 'embedded' fonts when I ran enumerateFonts(). Is the fonts status of 'embedded' not linked up to the font embedding that is done from the properties window in Flash?
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4. Re: Font - Adobe ActionScript® 3 (AS3 ) API Reference
sinious Jan 6, 2014 9:11 AM (in response to jtan7)The timeline should always be separated from code. As an optimizing technique the IDE will store outlines for the characters you use, unless you explicitly specify a unicode range. Otherwise you would be pretty angry if you simply wrote a single word, exported the SWF and it was a 1MB file. You can pair that method with Font.hasGlyphs("my string here") to be sure the glyphs you need to present are included. But the font, even if it has 1 glyph embedded, will show up.


