5 Replies Latest reply on Jan 3, 2014 6:46 AM by Szalam

    What can I do to speed up rendering?




      But the answers have become so common that someone like me who knows how to use AE but doesn't know about rendering does not understand the jargon




      I rendered a clip using Trapcode Particular and some flux to create a particle trail, and behind that I had a clip of paticular running with some glow. This is it.




      NOW, that render took about maybe 5 minutes? probably less I don't remember, but it was short.


      I have renedered large clips in Pr and it takes at max maybe 15 - 30 minutes with tons of effects(short of warp stabalizer, and with every single clip having some type of Magic Bullet Looks effect). That took maybe about an hour for a 4 minute video.




      I go into AE, and I create this. https://www.mediafire.com/?iqg25p7i62826iw


      If you have Trapdcode, it should open, but since that's just an idea of what I have, hopefully I can explain whats in it.


      I have one comp where there's 3D text that has ray traced 3D and been moved to have a kind of corner alignment


      The next comp is THAT SAME ONE I JUST POSTED I just shifted it into this project/comp and took out all the backgrounds and other particles, now the only thing there is the "flame" particles. I also tracked that one to move throughout the first 30 seconds and then disappear


      Next comp is an audio spectrum, duplicated and fliped so the audio at both ends is the starting frequency.




      I precomped a lot of ****, but I cleared out what I didn't need and only have two comps left in the main composition.


      Why is it this render is taking 28 hours? Nothing on earth ever took this long for me, and you're talking to the guy who warp stabalized a 2 hour film because he could.(EVEN THAT TOOK 6 HOURS, UNDERSTANDABLE)


      What can I do to somehow reduce this time? I've already done the render as a quick time format thing, that reduced it to about 11 hours. But this clip is only 1:35 long.







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