Is it possible to edit the text content within the sprite,
but not in the cast member file?
Yes... I know..."Once again that damn question!". But, that
means that if I have an application (for whatever reason) that
needs to change (during its using) the labels of ...let's say 150
buttons, DO I NEED TO HAVE 150 TEXT CAST MEMBERS!!!??? It is not
possible to have only ONE cast member and X numbers of sprites that
can have independent text contents?
For example instead of:
put "whatever" into member("member")
There is nothing LIKE ?: (ok...ok... I know is flat wrong,
but is just an example)
put "whatever" into sprite(x).member.text
P.S. Just in case, that last line of code IS WRONG and it
does not work, I KNOW IT, but I was making a "similarity
No. The sprite displays the text that is in it's member. If
you need to
have multiple places with different bits of text in them,
then you need
to have different members. If you change the member's text,
change will be automatically be propagated to all the sprites
The command is:
sprite(x).member.text="some text goes here"
That will put "some text goes here" into every sprite that
same member as sprite(x).