0 Replies Latest reply on Jun 19, 2006 4:12 AM by keogan

    Particle Systems

      Hey there folks,
      I am trying to animate a nightsky using the rhythm of a drumkit. At present, my initial sketches feature four noctilucent sketches or four particle systems. Will this seriously tax my CPU? Is there a working limit to particle systems in play at any one time. The systems will have to move slowly and change form slowly over time. Is there a maximum to the lifespan of a particle system? Thanks folks, Ailbhe.
      Also, if anyone has ever drawn a realistic cloud using particle systems in director I would love to talk to them. Thank again.