0 Replies Latest reply on Jun 16, 2006 7:54 AM by

    water sim?

      anyone seen a good example of a water sim....like looking at a side view of a glass of water or ocean where the water motion on the surface is a gentle random motion and could handle any disturbance that drops in it then subsides back to a almost level surface.

      there is probably a basic algorithm that can be modeled in AS2 and Flash 8 but not sure where to start. can this be solved using a transformation matrix in Flash 8?

      any ideas would be appreciated.