anyone seen a good example of a water sim....like looking at
a side view of a glass of water or ocean where the water motion on
the surface is a gentle random motion and could handle any
disturbance that drops in it then subsides back to a almost level
there is probably a basic algorithm that can be modeled in
AS2 and Flash 8 but not sure where to start. can this be solved
using a transformation matrix in Flash 8?