Yes, it's probably normal. You have tons of 3D layers in there and depending on settings for motion blur, continuous rasterization of 3D layers and any number of otehr settings this can take a while. The only thing that might be of relevance could be if you inadvertently have enabled Raytrace 3D instead of using Classic 3D, but you have not provided all that info.
Your screenshot has been scaled so much that we can not really see any details about the comp, only some general information about the render cue, but that looks like a lot of 3D layers, some lighting, and some movement. As Mynenium said, this may be completely normal. Many of my more complex projects take four or five minutes per frame to render. It all depends on the assets.
A suggestion for speeding things up is to make all of your artwork no bigger than it will appear in the final comp. If the images in this comp are the same size as the comp and they are never bigger than 1/8 of the comp window then you're wasting a lot of time scaling them down.
This project could also be done with Particular or other particle system. Same goes there, make sure that the artwork is not bigger than it needs to be.
I actually don't know if the Raytrace or Classic 3D is enabled. I just downloaded the template from the web. But I will check on that.
Thanks a lot!
The render queue info is
render setting: best setting
output module: lossless
Anyway thanks for your suggestion, i will do that next time.