Does not make any sense as with 32 bit version you can only use 3.4 gig of RAM, rather than the 64g you have installed.
It's not normally slower; usually it's 10% to 20% faster.
I suspect something may be going wrong in your display driver.
Try alternate drawing modes in your Preferences - Performance panel, [Advanced Settings...] section. Remember to close and reopen Photoshop after making changes here, and before testing.
It might be helpful if you'd open Photoshop 64 bit, choose Help - System Info, and post the data here.
I know, it's VERY odd. I can actually do things faster in 32-bit mode Photoshop CC. I'm painting a very large digital painting. 180 dpi, at 40" x 24" (for print) - When I first started painting it, I was using Adobe Photoshop CS5 and it was very smooth to paint it, very fast. But now I've upgraded to Photoshop CC and the 64-bit is VERY slow, and lags terribly. Then just on a whim, I opened up Photoshop CC 32-bit and could paint just the way I did with the old CS5, very fast and smooth. It's like Photoshop CC 64-bit was a major step down in performance.
Here's my system info.
Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 16
Logical processor count: 32
Processor speed: 2593 MHz
Built-in memory: 65461 MB
Free memory: 54265 MB
Memory available to Photoshop: 59675 MB
Memory used by Photoshop: 60 %
Image tile size: 1024K
Image cache levels: 4
Font Preview: Medium
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display Bounds: top=0, left=1920, bottom=1080, right=3840
Display Bounds: top=0, left=-1920, bottom=1200, right=0
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
gpu.Renderer="GeForce GTX 690/PCIe/SSE2"
gpu.glGetString[GL_SHADING_LANGUAGE_VERSION]="4.30 NVIDIA via Cg compiler"
gpu.Renderer="GeForce GTX 690/PCIe/SSE2"
gpu.glGetString[GL_SHADING_LANGUAGE_VERSION]="4.30 NVIDIA via Cg compiler"
License Type: Subscription
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
Temporary file path: C:\Users\djackson\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Y:\, 238.5G, 152.3G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
ACE.dll ACE 2013/10/29-11:47:16 79.548223 79.548223
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdobeLinguistic.dll Adobe Linguisitc Library 7.0.0
AdobeOwl.dll Adobe Owl 2013/10/25-12:15:59 5.0.24 79.547804
AdobePDFL.dll PDFL 2013/10/29-11:47:16 79.508720 79.508720
AdobePIP.dll Adobe Product Improvement Program 126.96.36.1996
AdobeXMP.dll Adobe XMP Core 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPFiles.dll Adobe XMP Files 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPScript.dll Adobe XMP Script 2013/10/29-11:47:16 79.154911 79.154911
adobe_caps.dll Adobe CAPS 7,0,0,21
AGM.dll AGM 2013/10/29-11:47:16 79.548223 79.548223
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
aif_core.dll AIF 5.0 79.534508
aif_ocl.dll AIF 5.0 79.534508
aif_ogl.dll AIF 5.0 79.534508
amtlib.dll AMTLib (64 Bit) 188.8.131.52 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50) 1.000000
ARE.dll ARE 2013/10/29-11:47:16 79.548223 79.548223
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AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2013/10/29-11:47:16 79.548223 79.548223
BIBUtils.dll BIBUtils 2013/10/29-11:47:16 79.548223 79.548223
boost_date_time.dll DVA Product 7.0.0
boost_signals.dll DVA Product 7.0.0
boost_system.dll DVA Product 7.0.0
boost_threads.dll DVA Product 7.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 184.108.40.206929 220.127.116.11929
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dvaaudiodevice.dll DVA Product 7.0.0
dvacore.dll DVA Product 7.0.0
dvamarshal.dll DVA Product 7.0.0
dvamediatypes.dll DVA Product 7.0.0
dvaplayer.dll DVA Product 7.0.0
dvatransport.dll DVA Product 7.0.0
dvaunittesting.dll DVA Product 7.0.0
dynamiclink.dll DVA Product 7.0.0
ExtendScript.dll ExtendScript 2013/10/30-13:12:12 79.546835 79.546835
FileInfo.dll Adobe XMP FileInfo 2013/10/25-03:51:33 79.154511 79.154511
filter_graph.dll AIF 5.0 79.534508
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
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imslib.dll IMSLib DLL 126.96.36.199
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libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OMP Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 188.8.131.525
mediacoreif.dll DVA Product 7.0.0
MPS.dll MPS 2013/10/29-11:47:16 79.535029 79.535029
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
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msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
PatchMatch.dll PatchMatch 2013/10/29-11:47:16 79.542390 79.542390
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC CC
Plugin.dll Adobe Photoshop CC CC
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 184.108.40.206
PSArt.dll Adobe Photoshop CC CC
PSViews.dll Adobe Photoshop CC CC
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svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
updaternotifications.dll Adobe Updater Notifications Library 220.127.116.11 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 18.104.22.168
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3D Studio 14.2.1 (14.2.1 x001)
Accented Edges 14.2.1
Adaptive Wide Angle 14.2.1
Angled Strokes 14.2.1
Average 14.2.1 (14.2.1 x001)
Bas Relief 14.2.1
Camera Raw 8.3
Camera Raw Filter 8.3
Chalk & Charcoal 14.2.1
Cineon 14.2.1 (14.2.1 x001)
Clouds 14.2.1 (14.2.1 x001)
Collada 14.2.1 (14.2.1 x001)
Color Halftone 14.2.1
Colored Pencil 14.2.1
CompuServe GIF 14.2.1
Conté Crayon 14.2.1
Crop and Straighten Photos 14.2.1 (14.2.1 x001)
Crop and Straighten Photos Filter 14.2.1
Dark Strokes 14.2.1
Difference Clouds 14.2.1 (14.2.1 x001)
Diffuse Glow 14.2.1
Dry Brush 14.2.1
Eazel Acquire 14.2.1 (14.2.1 x001)
Embed Watermark 4.0
Entropy 14.2.1 (14.2.1 x001)
FastCore Routines 14.2.1 (14.2.1 x001)
Film Grain 14.2.1
Filter Gallery 14.2.1
Flash 3D 14.2.1 (14.2.1 x001)
Glowing Edges 14.2.1
Google Earth 4 14.2.1 (14.2.1 x001)
Graphic Pen 14.2.1
Halftone Pattern 14.2.1
IFF Format 14.2.1
Ink Outlines 14.2.1
JPEG 2000 14.2.1
Kurtosis 14.2.1 (14.2.1 x001)
Lens Blur 14.2.1
Lens Correction 14.2.1
Lens Flare 14.2.1
Matlab Operation 14.2.1 (14.2.1 x001)
Maximum 14.2.1 (14.2.1 x001)
Mean 14.2.1 (14.2.1 x001)
Measurement Core 14.2.1 (14.2.1 x001)
Median 14.2.1 (14.2.1 x001)
Minimum 14.2.1 (14.2.1 x001)
MMXCore Routines 14.2.1 (14.2.1 x001)
Mosaic Tiles 14.2.1
Multiprocessor Support 14.2.1 (14.2.1 x001)
Neon Glow 14.2.1
Note Paper 14.2.1
NTSC Colors 14.2.1 (14.2.1 x001)
Ocean Ripple 14.2.1
Oil Paint 14.2.1
Paint Daubs 14.2.1
Palette Knife 14.2.1
Paths to Illustrator 14.2.1
PCX 14.2.1 (14.2.1 x001)
Photoshop 3D Engine 14.2.1 (14.2.1 x001)
Photoshop Touch 14.0
Picture Package Filter 14.2.1 (14.2.1 x001)
Pixar 14.2.1 (14.2.1 x001)
Plastic Wrap 14.2.1
Polar Coordinates 14.2.1
Portable Bit Map 14.2.1 (14.2.1 x001)
Poster Edges 14.2.1
Radial Blur 14.2.1
Radiance 14.2.1 (14.2.1 x001)
Range 14.2.1 (14.2.1 x001)
Read Watermark 4.0
Rough Pastels 14.2.1
Save for Web 14.2.1
Shake Reduction 14.2.1
Skewness 14.2.1 (14.2.1 x001)
Smart Blur 14.2.1
Smudge Stick 14.2.1
Solarize 14.2.1 (14.2.1 x001)
Sprayed Strokes 14.2.1
Stained Glass 14.2.1
Standard Deviation 14.2.1 (14.2.1 x001)
STL 14.2.1 (14.2.1 x001)
Summation 14.2.1 (14.2.1 x001)
Torn Edges 14.2.1
Vanishing Point 14.2.1
Variance 14.2.1 (14.2.1 x001)
Variations 14.2.1 (14.2.1 x001)
Water Paper 14.2.1
Wavefront|OBJ 14.2.1 (14.2.1 x001)
WIA Support 14.2.1 (14.2.1 x001)
Wireless Bitmap 14.2.1 (14.2.1 x001)
Optional and third party plug-ins:
Alien Skin Blow Up 3 3.0.0
Blow Up 3.0.0
Topaz Adjust 5 10.0
Topaz BW Effects 2 10.0
Topaz Clarity 10.0
Topaz Clean 3 10.0
Topaz DeJpeg 4 10.0
Topaz DeNoise 5 10.0
Topaz Detail 3 10.0
Topaz InFocus 10.0
Topaz Lens Effects 10.0
Topaz photoFXlab 10.0
Topaz ReMask 3 10.0
Topaz Simplify 4 10.0
Topaz Star Effects 10.0
TopazRemaskAutomate NO VERSION
Plug-ins that failed to load: NONE
Installed TWAIN devices: NONE
Your display driver isn't old, per se, but I'm pretty sure nVidia has released a newer one since last September. I'd try updating it from their website.
- You have a fair number of 3rd party plug-ins installed. I might try temporarily disabling them (which can be done by holding Shift down when cold-starting Photoshop). It's quick to test and if things speed up you might need to disable one or some of them until you can get a fix from the 3rd party vendor.
That's a nice system. It ought to be flying through Photoshop operations.
yeah, I'm a production artist and I also do 3D and 2D Animation, hence the heaftiness of the system. I work with Adobe After Effects and Cinema 4D as well - neither of those give me problems, but only recently has Photoshop been very slow. I've had those plugins for years now and never had problems with them on CS5. I'll look into upgrading my graphic cards. I've been hinting to my IT to get me Nvidia Titan cards. This system hsa the capability to go to 512 GB RAM which is sweet, though I don't think I'll get that much. For animation though I'd like to up it to 128 GB though.
I'll definitely check those plugins for sure, thanks!
I temporarily disabled the 3rd party plugins (SHIFT at PS boot) however it didn't help. It was still slow. It's even slow to zoom in and zoom out. So I'm going to check on the upgrading of my video drivers.
I have high hopes for the driver update helping.
Don't forget to also check those alternate drawing modes.
I develop OpenGL software and once upon a time I found that with certain data formats nVidia Quadro FX drivers were actually running some operations on the CPU instead of in the GPU - causing just the kind of slowdowns you described. That leads me to add one thing to my previous advice: Try also changing the 30 Bit Color setting. Again, make sure you close and restart Photoshop after making GPU setting changes.
Usually this is an issue with the Video Drivers. You may also want to double check your advanced preferences and see if you have something there that is out of the ordinary, it could be that somehow the amount of RAM it is accessing has been reset, you can also optimize your cache levels etc.
Well, I've done a lot of things. Updated to latest drivers. Temp removed 3rd party plugins (rebooting Photoshop and computer between major changes too). See, the thing is, I have this same problem at home on my Windows 7 machine there too. It's not as fast as my HP workstation at work. It's an AMD computer that I personally built and upgraded. Has about 16 GB RAM and the AMD Radeon 6800 card in it. Not as fast as my HP but still good. I have Photoshop CC there as well, and it's the same deal - 2 completely different computers, 2 completely different memory and GPU and CPUs yet the same exact problem.
In both cases home or work, when I'm working on this one particularly large digital painting 7200 x 4320 pixels at 180 ppi (40" x 24" - a normal format for my work) - in both cases home and work, painting is faster and smoother in the 32-bit verson of Photoshop than in the 64-bit version of Photoshop CC. And I've upgraded both GPU drivers on both computers (work HP and my personal computer at home) and STILL it's slow.
So, my conclusion is that there's a problem with Photshop CC in handling a large document. It only has 3 layers. Here's the deal. I NEVER had this problem with Photoshop CS5 and below. I actually started off painting this particularl painting I'm having problems with back in Photoshop CS5 with Windows XP on an older computer even. But now, when I'm doing current digital paintings and having to zoom in 100% to work on details, it's all mind-bogglingly slow!
I haven't changed my workflow with digital painting. I even could work at 60 inches at 200 ppi on Windows XP and it was fast. There's something screwy going on with Photoshop CC 64 bit and large documents, and I don't have the understanding of it all to nail down what the problem is.
I'll try to make a video of both my work in Photoshop CC 64bit and 32bit so you can see what's going on.
Perhaps the video is a good idea. It certainly seems as though you've thoroughly checked things, but you have to believe that not everyone is seeing the same slowdowns. I often work in documents of 100 megapixels or more in the 64 bit Photoshop and it's fine.
What are all your settings in the Performance preferences for each (keeping in mind that some of the settings are separate for the 32 bit version vs. the 64 bit version)? Ideally do some screen grabs of those prefs. Obviously any differences need to be investigated.
Okay, I did one more thing, something I just thought of while on my one hour commute. I made a new document equal to the size of the digital painting I was working on that was incredibly slow. I started painting on that new document and things seemed fine, fast and fun. I did this before, though but before I had simply dragged and dropped the layers to the new document and it was still slow. So somehow not dragging and dropping the layers to a new document fixed it. ??
So, I "select all" the layer I was painting on, copied and then pasted that into my fresh file.
NOW! Everything was as it should be! Fast and smooth. YAY! Although, to be honest, I still have no idea why 32-bit Photoshop CC was smooth to work with. But at least, the lag and slowness is now gone. I just don't get it. Corrupt file possibly? It opens fine, and saves fine, it was just painfully slow to work with. Scratching my head on that one.
So now, I guess, if I run into this again with one of my digital works and it starts to get laggy, I'll copy each layers (not drag and drop) and paste it into a new document. It's rather an odd thing to do, I admit.
Thanks guys for all your help though! It has helped me at least to narrow the problem down though I still don't know exactly what it is.
Perhaps this will all be fixed in a Photoshop CC update!
What may have happened is that all the data from your other document may have still been in the clipboard taking up resources. When working with larger documents sometimes it pays to use the Purge command in Photoshop. Just like in Premiere Pro and After Effects sometimes they can slow down when the Cache gets full.
A good way to monitor Photoshop performance is to use the Efficiency tool. At the bottom of the screen where you typically see document size click on it and select efficiency, then you will always know how Photoshop is performing based on how you are using it.
yeah I purge all the time in After Effects. I figured though that closing down Photoshop would purge, but I guess not! It's a habit I will now start doing. thanks!
Any chance there were a lot of pixels out beyond the edges of the visible canvas? Maybe in layers you weren't working with at the time?
I've never found a need to go to extra effort to purge the clipboard. On a high-end system (that's free from the problem you describe) I've yet to notice any impact from anything that happens to be in the clipboard.
I have both documents opened now. Both the same size. One is the one that's slowing down, the other is the one where I copied the three layers and it's in a new document. On both of them the Efficiency meter shows 100% yet the one that is laggy, is still laggy and slow, while the other is completely smooth - both open now in 64-bit.
sooooooo, I'm going to guess it's some kind of corrupted file of some kind, weird. Oh and I purged things too.
again, it's weird.
HP Z820 Workstation
Intel Xeon CPU E5-2670 0 @ 2.60 GHz (2 processors)
By the way, slight segway... As you have two fairly current Xeon processors, I'm curious how that system stacks up against the previous generation (I have a dual Xeon x5690 system myself). I'm always interested in keeping abreast of current performance levels...
Have you done any benchmarks on it? Passmark, perhaps? I see from the Passmark charts that the Xeons you have have tremendous compute power.
How long, for example, does it take your system to do the Radial Blur rotation listed here:
I'm guessing you should be able to beat the best time there (8.3 seconds).
Beat it by too much and you'll have me starting to crave another new workstation.
Yeah, I get what you mean regarding the pixels beyond the screen. No, it's all cropped to within the 40"x24" that I'm working with.
I haven't personally but I do believe my IT guy did when he got this system for me, but I can definitely try to do that. I wouldn't mind knowing myself. I actually came off of Mac Pros which I was using for about 6 years and before that I was using Boxx Technology PC workstations. I'm not a huge Mac guy, but at the time we were having codec issues from the particular cameras we were using and I was forced to go to a Mac. I endured it and actually liked it's smooth interface, but after about 6 years with really no good upgradable GPU (which are like twice as slow as the same for PCs) I had had it with the Macs and pleaded to go back to PC for 3D and 2D animation, and this HP workstation is what I wanted, based off of Andrew Kramer's (Videocopilot) workstation (he had an older one). I am COMPLETELY pleased with my HPZ820. It's just that this thing with lag was a curve ball for me.
test was completed in 6.4 seconds
Hooah, my best just matched the prior posted best - 8.3 seconds. Your time is awesome.
It's a speed demon for sure, you have really good time too!
Yeah, at first when we got this system, we got it with just one CPU, but then went ahead and upgraded it to two. I need all the power I can get for rendering for Cinema 4D and After Effects. C4D is mostly CPU intensive and AE is GPU intensive. I don't have a render farm...yet... so my rendering is just done on this one computer. I can connect to other Mac Pros and team render, something I need to look into. Now if I could only have this much power at home!! ahhaaa!
You haven't mentioned I/O configuration... How do you have that set up?
I built a RAID 0 array of 4 x 480 GB SSDs for drive C:, which delivers over 1.5 gigabytes/sec sustained throughput, to keep enough data flowing that the system isn't just waiting all the time. I don't do the kind of rendering you do, but I do graphics software development and Photoshop work, amongst other things.
I was thinking about another Dell Precision (mine's a Precision T5500, and now they have the newr T5600), but that HP is sounding nice too...
The HP is very nice. like I said, I got the idea of going HP from Andrew Kramer who did the titles to the two new Star Trek movies and he is a great resource for us After Effects guys. I guess I'm a big fan of his
In one tutorial video he briefely showed the HP system he was using, at that time it was the older HP Z800 I believe. I just said, "I want whatever he has" and I totally am thrilled with it. At home, I obviously can't afford a multi-thousand dollar machine like my HP, but I did build it from a New Egg kit, it's an AMD 64 bit with Corsair case and memory, I forget the exact specs of that system as I'm not sitting at it right now. I'll have to try that benchmark test on it when I get home. Should be interesting.