I have an mc (of a map) which I want to move around to
specific coordinates in x and y axes in response to button clicks.
It does this very well using the following code:
//in the firstframe of the main movie
//loads the map swf
var startX = 0
var startY = 0
var speed = 10
And then this code is on every button in the main move:
//target coordinates for the map to move to
var endX = 290
var endY = -30
This works perfectly, making the map slide from position to
position 'easing out' every time - except that for some reason,
each time you click on a button - the map moves to its new
coordinates slighly faster, until it appears to jump directly to
the next position.
I can't see how it's doing it - I think the 'speed' variable
is always the same, so perhaps the setInterval is decreasing to
cause this effect?