5 Replies Latest reply on Jun 1, 2007 1:26 PM by kglad

    Dispatch Event (COMPLETE)

    vDiaz761
      Hello All,

      I created a class that takes in a Sprite as a Param and fades it in or out. When that Sprite is faded out completely (alpha = 0) or faded in to alpha = 1, I stop the animation. When that's done, I want to be able to call a function defined on the same key frame where the class was instantiated.

      Any help is greatly appreciated.

      Thank you in advanced,

      V