As it stands, you have to do the animation in C4D. There is no way around it. That's just how this first flavor of Cineware works. It may work differently in teh future, but for now that's all you get. The rest I don't follow - a second is a second in AE and C4D, so timing should not be an issue and Cineware will use the comp camera, taking care of any alignment issues. As long as you keep the coordinates in your C4D file straight, there is nothing to fear.
I guess it is because I've spent 3 months learning AE and never touched C4D. I know how to animate something in AE, change its scale, rotation, etc with keyframes. I've zero idea how to animate anything in C4D
So, I've spent more hours on this and still have no clue at all how to proceed. Does anyone have any advice on me on how to just do something very simple.
Lets use the example of the coin - I can create the coin in C4D and I can assign an image of 'heads' to one side and 'tails' to another.
From everything I have read, I need to do the animation in C4D - but I've no idea how. It is the workflow integration I have no idea about since I've only used AE up to now, and when everything is in AE, I move things around, I rotate them, I position them exactly how I want to. So, if I wanted to motion track the coin, so it looks like it is in my hand as I walk across the screen, I can do that in AE.
But if I need to animate in C4D seperately, I've no idea how to get it to match up with my imported footage.
I understand about switching the camera to the comp camera, but in my example, I dont have / need a camera. The camera isnt actually moving at all, the things on screen are moving.
Thanks again to anyone who can just help me get started. I'm now 3 days into this, tried C4D, tried Blender, and got nowhere
Sorry to resurrect this, but I'm going out of my mind crazy now. 5 more days, hours more tutorials, have tried again to use Blender and C4D and still getting nowhere.
What I want to do is very simple, people say it is possible to do, but I just cannot work out how. So I'm really begging for help, just someone to take me step by step through what I need to do.
Here is where I am so far
I have CC trial, which comes with C4D Lite. I have created a 'coin' in C4D. I have managed to assign three different textures, one to the front, one to the back, and a simple colour to the edge. I have also managed to learn the basics of animation in C4D. I got the coin to fall from the top down to ground level, and then a couple of seconds later, it lifts off the ground and flips over.
I was getting somewhere! Then it comes to putting that into AE and everything went wrong, and hours later it still isnt working. I load the C4D file into AE and it goes in ok. Since I have an image of a 'chess board' in my AE file, and the 3d object is effectively a playing piece for a game of draughts, I know I need to use the comp camera - so I change that, but then everything is in the wrong position, I'm just getting more and more confused.
Also, the front and back of the coins are black - if I change the C4D file to a solid colour though, it looks ok, but as soon as I replace the solid colour with an image file (heads & tails), it looks great in C4D and then black in AE. No idea why.
Finally, how the heck am I supposed to have the object in exactly the right position? Since when I load the C4D file into AE, I cannot resize it or move it at all, I have to have the coin in exactly the right position and rotation in the C4D file first, but without the picture of the board to line it up to, this is impossible.
I'm clearly doing this all wrong, and it must be a lot easier than this, so if someone can help, I will be forever greatful.
I may be able to help...
Just to make sure I understand, the problem is that you would like to create a textured 3D object that you can animate (since C4D is lite limited/complex)?
Here's an example with the red and purple Transformer faces at the beginning (without C4D):
Let me know if that's it and I can help.