0 Replies Latest reply on Mar 20, 2014 7:44 AM by Dudge_Judy

    Attempts in Making a Turn-Based Combat System like Earthbound

    Dudge_Judy Level 1

      For a couple days now, I have been trying to figure out how to manipulate LINGO scripts for a counter, random value generator, and other types to create a turn-based combat system that's similar to Earthbound for a project.


      So far, I have the if then codes instantaneously moving the player from one marker to the next, but I can't figure out how to do the following:


      1. Damage

      2. Health Bar

      3. Random Crit Generator

      4. Healing

      5. Player Controlling more than one sprite

      6. Counter-Attack Competent AI scripting


      Can anyone help me? I sorta have the health and the player controlling more than one sprite, but any help would be appreciated!