For a couple days now, I have been trying to figure out how to manipulate LINGO scripts for a counter, random value generator, and other types to create a turn-based combat system that's similar to Earthbound for a project.
So far, I have the if then codes instantaneously moving the player from one marker to the next, but I can't figure out how to do the following:
1. Damage
2. Health Bar
3. Random Crit Generator
4. Healing
5. Player Controlling more than one sprite
6. Counter-Attack Competent AI scripting
Can anyone help me? I sorta have the health and the player controlling more than one sprite, but any help would be appreciated!