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Extends the animation once beyond the transition range at one or both ends to give the effect of being pulled back from beyond its range.
Adds a bouncing effect within the transition range at one or both ends. The number of bounces relates to the duration--longer durations produce more bounces.
Adds an elastic effect that falls outside the transition range at one or both ends. The amount of elasticity is unaffected by the duration.
Adds slower movement at one or both ends. This feature lets you add a speeding up effect, a slowing down effect, or both.
Adds slower movement at one or both ends. This effect is similar to the Regular easing class, but it's more pronounced.
Adds an equal movement from start to end without effects, slowing, or speeding up. This transition is also called a linear transition.
These six easing calculation classes each have three easing methods, which indicate at what part of the animation to apply the easing effect. In addition, the None easing class has a fourth easing method: easeNone. The easing methods are described in the following table:
Provides the easing effect at the beginning of the transition.
Provides the easing effect at the end of the transition.
Provides the easing effect at the beginning and end of the transition.
Indicates no easing calculation is to be used. Provided only in the None easing class.
Thankls for the info, very useful.
In some movies Ive seen, they get the image/mc to nudge up at the end of the movement, ie. pixel by pixel until come to rest.
Can this be acheived using these transitions?