Adobe AIR Beta Channel Update
This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
Below are some of the key features and benefits of AIR 13.0. Please see our release notes for full details.
- Enhanced Supplementary Character Support for TextField
Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF nowl work correctly in TextField controls. This change greatly enlarges the code point range we support, and now includes characters like emoticons and complex CCJK characters.
- New Stage3D Texture Wrapping Modes
Developers can currently set the wrapping mode of a texture to either clamp or repeat. Using the repeat option will repeat the texture on both the U and V axis. However, in some use cases, you may only want to repeat the texture on either the u or v axis.
This is now possible with the introduction of two new parameters:
REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V
- Stage3D Anti-Aliasing for Texture Rendering
Anti-Aliasing is a useful for improving perceived image quality. Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms. To enable MSAA, set the level from 0 to 4 using the new Context3D.setRenderToTexture() method.
0 = 1 subsample, no antialiasing
1 = 2 subsamples, minimal antialiasing
2 = 4 subsamples, medium high-quality antialiasing
3 = 8 subsamples, high-quality antialiasing
4 = 16 subsamples, very high-quality antialiasing
- GamePreview with Adobe AIR
Adobe AIR’s new Game Preview feature (for Android platforms only) lets users try your game and experience it first hand without installing a separate application. This feature is not restricted to games built using AIR but is available to all developers, irrespective of the technology that you may use to build your application. The fact that the AIR runtime is installed on more than 50 million devices, greatly multiplies the chances of your game being previewed and subsequently installed by game enthusiasts. Please see Game Preview With Adobe AIR for more details.
- Improved Packaging Engine - iOS - BETA
The new packaging engine is now more stable and works fine with a large number of apps. We have now added support for Action Script debugging and Advanced Telemetry support.
To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options. As of now, this feature is not available within Flash Pro but it can still be used with Flash builder by adding the parameter -useLegacyAOT under the "Customize launch" option.
Here is an example ADT command for compiling an applications using “-useLegacyAOT no":
adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no -provisioning-profile <Path to profile> -keystore <path to .p12 file> -storetype pkcs12 -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf
- Bug 3728052 : Not able to debug/launch iPad iOS Simulator from Flash Builder.
- Bug 3727760 : Not able to debug AIR app in iOS Simulator from Flash Builder when Xcode below 5.x is installed.
- Bug 3727254 : Debugging - change in variable value doesn't get reflected during debugging.
- 3722002 [External]Not able to debug AIR app in iOS iPhone Simulator after updating Xcode to 5.1
About the Beta Channel
If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
You can find instructions for getting started with this release here: AIR Labs Page
We encourage you to let us know what you think on our AIR Labs Forum