It's probably due to the speeds through which the camera is transitioning in conjunction with the frame rate. It's a phenomenon known as Judder.
If you search for that term in this forum, you will come across some very helpful information.
Seems to be a pretty broad topic, have any specific pointers to save me some time?
Appreiate the help.
Sorry, not really. Judder happens more frequently at lower frame rates like 15 or 24fps, and less frequently at higher frame rates like 50 or 60 fps.
In film-land, directors of photography jealously guard their judder charts, which they have worked out over years of experience. They would apply in AE, too, but we don't get to see them.
This problem is usually referred to as a critical panning speed.
Here is a link to an article that I wrote on the subject.
While less likely to happen on a push in or out from the space, the edges may still judder or strobe. Make sure that motion blur is turned on, and then try changing the speed a little bit here or there. Also, make sure that you are getting smooth playback. Depending on the codec you used to render your final product, this may be just a playback issue. I can't tell anything though, without seeing more details about your project.
Thanks, I'll read through this a bit more clearly later on. I'll post a clip in the next day or two of an example - can't post what I'm working on for this project as it's proprietary.
Appreciate the help!