I've been attempting to save the state of my game to disk. I've tried using both SharedObject and just writing my own file using File.applicationStorageDirectory. Both of these work fine with a debug build. However, both fail to write files if I use release build. What gives? Do I have to have a certificate from Microsoft or Android to save files from a release build AIR application now?
I'm using Windows 8.1, Android 4.4.2, AIR SDK 13, Flash Builder 4.7, . Both Windows and Android will save files from a debug build. Both will not save files from a release build. I am using a self signed digital signature, it has been around a while. Do I need to generate a new one? Or is there a different problem?
I created a fresh Actionscript Desktop (Adobe AIR) project, imported the previous projects code, and got it running. Same problem. I tried native installer and application with captive runtime. Release builds cannot write to the applicationStorageDirectory or the documents directory.
So, the issue appears to be a serialization problem with the builtin JSON. JSON.stringify is throwing an error in the release build, but not in the debug build. Admittatly I was throwing a fairly complex object at it, however the behavior change between the builds seems poor on adobe's part. To get around this I downloaded the ac3corelib, gutted, and refactored the object serialization component to fit my needs. The complex object is handled in a more simple manner and it works. Disappointed in adobe's serialization, but from what I see around the net that is pretty common.
I've exactly the same problem, any news on that side?
Thanks in advance