Same problem here.
ADOBE YOU ARE SH#T!
DIRECTOR TEAM YOU ARE INCOMPETENT!
You continue to ADD bugs instead of fixing them.
i guess, the problem is founded in two files: >programs >director 12 >configuration >Projector iOS Resources
I changed something, e.g. projector_152x152.png in Otto.app! After this iOS status bar shows up.
Copy the original files back, status bar is hidden.
Hotfix 4 is not the reason!
I will analyze it and give feedback!
Thank you - very much
By any chance have you been able to get the 152x152 icon working with otto?
Yes, of course!
We wanna create an iPad app with D12 and made some test on iPad one and iPad Air.
One little thing is the icon!
For iPad Air (Retina), we create an PNG 152x152px with Photoshop and put this on Otto.app. Name: "projector_152x152.png"
There are two other icon files "projector_57x57.png" and "projector_72x72.png".
Search for Key "Icon files"! There is an array with Item 0 and Item 1.
Add a new Item 2 with String "projector_152x152".
Publish the app with D12 and transfer with Xcode to iPad!
I'm working flat-out right now on my next iPad app, which I hope to have finished by the end of this month - thanks to your help it will also have a 'Retina' icon.
you are welcome.
Nice to here, that somebody is successful with iOS app development.
Is it a secret, or would you like to tell which apps do you develop in the past?
We have problems with 3D objects. They are always in front and hide bitmap-sprites (and other) in higher channels.
Do have any experiences?
I belive 3D objects always are renderad in front of sprites if you not disable hardware acc. settings set the movie to use software rendering instead of dirX/openGL. Maybe ipads supports OpenGL?
Thank you piXelSkiLLs,
but doesn't work!
D12 on Mac OS X use #openGL in auto-mode. Change to #software has no effect.
3D object are always in front, on Mac and on iPad!
I just spent the last hour trying to find a work-a-round for your problem - but no luck
I can say you are right, it's like the 3d objects have there own locZ channel order - always on top of every other type of graphic or text object except other 3d objects.
If they were locked into DTS they would move on top of other 3d objects
it's all very strange
I tried turning on and off hardware acc. openGL / preferred renderer - but still no luck here!
A crazy idea - if you need to move bitmap sprites over the top of 3d objects - could you save each bitmap graphic as flat plain 3d object, which you could then move freely over the over 3d objects.
But they would have to be rectangles.
Yes to secret apps for the moment - but only for a few months until all the international versions are finished.
Then I will be happy to show everybody what I've been up too.
I am very happy with Director
yes I know there are quite a few issues - but still my results have been very good.
I analyze the status bar hidden bug with Hotfix 4 and give some results:
- Hotfix 4 changes the Otto.app
- Publishing process uses (always) Otto.app
- Otto.app (Hotfix 4) produce status bar on the top (always)
- original Otto.app hide the status bar, but no Retina support
What should I say?
thank you very much for your help and tryings!!!
We make some test with #rendertotexture now!
Our 3D environment isn't really dynamic. So, we create bitmap data at runtime and put them on stage.
But it's all really strange!!!
On Mac OS X 10.7.5 it worked but we have no chance to produce an app and test this. Xcode could not be installed (to old)!