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my_mc.cacheAsBitmap = true;
but will this work fine even though there will be three animation frames, i read that it coul dbe detremental?
the cacheAsBitmap property of movieclips is used to retrieve a movieclip bitmap from memory instead of requiring the flash player to (re)render the bitmap repeatedly. that's only helpful in certain situations including (but not limited) to a movieclip that's not changing frames.
if you mean you want to cache some asset so it doesn't need to be repeatedly downloaded that happens automatically with flash unless you take steps to prevent it and has nothing to do with the cacheAsBitmap property of movieclips.
ah ok cheers.
so...........the way i a have my clips set up so that they load the relevant frames in from xml.... I(t literally does an xml call duplicates as many avatar holders as needed and then loads int he right body parts) will these loads be ignored if those images are already cached? I just want to make sure i reduce as much overhead as possbile.
thanks in advance