I have single frame screens set up in multiple frames. The
user can navigate from frame to frame using buttons. For some
reason the image in sprite channel 11 persists from frame to frame.
When i switch frames the image in sprite 11 will overwrite the new
sprite 11 image. The sprite channel is not puppeted.
This is beginning to look like a bug in director. Has anyone
experienced anything like this?
I recently witnessed something similar. In frame X, I had a
shockwave3D sprite, reduced to 1 x 1 pixel. In frame Y, I had the
same shockwave3D member, but the sprite was at its normal size.
When jumping from frame X to frame Y, buttons which were not
present in frame Y did not appear. The shockwave3D sprites did not
overlap the area of the missing buttons anywhere. Director
apparently did not realize that the area of the buttons had
changed, so it did not bother to refresh that part of the screen.
The buttons still functioned.
Try setting the visible of each of the other sprites in turn
to FALSE (using the buttons at the left end of the score window),
and see if the problem persists. Then try turning the sprites' back
to visible, one by one. Does the problem return? If so, which other
sprite is causing the problem?