0 Replies Latest reply on May 6, 2014 2:58 PM by chris.campbell

    5/06/2014 - Beta - AIR 14.0.0.78

    chris.campbell Adobe Employee

      Adobe AIR Beta Channel Update

       

      This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.  You can download the AIR beta here: Download Adobe AIR 14 Beta - Adobe Labs

       

      Below are some of the key features and benefits of AIR 14.  Please see our release notes for full details.

       

      • Anisotropic Filtering

      This new texture sampling filter can enhance the image quality of textures on surfaces that are at oblique viewing angles. There are two ways to enable this feature:

       

      In AGAL, set one of the values – "anisotropic2x", "anisotropic4x", "anisotropic8x", or "anisotropic16x" to the filter option in the sampling instructions. Call Context3D::setSamplerStateAt with the 3rd parameter "filter" being one of the values defined in Context3DTextureFilter - "ANISOTROPIC2X", "ANISOTROPIC4X", "ANISOTROPIC8X", or "ANISOTROPIC16X"

       

      • New Stage3D "Standard" Profile

      Developers can now request this high level profile when creating Context3D. Three new features are available in this profile:

        • Multiple render target allows to you to draw geometry to multiple outputs (up to 4) during one drawing
        • Floating point texture allows you to create Texture, RectangleTexture and CubeTuxture with the RGBA16F folder.
        • AGAL v2 contains these improvements:
          • Increased register size
          • Partial derivative instructions
          • Fragment depth output
          • Conditional forward jump

       

      • Intel x86 Android Support

      As announced in our Flash Runtime blog, we're adding support for Intel x86 Android to AIR.

       

      An ADT command line option (-arch) has been added to allow packaging apps with Android x86 support. Sample APK packaging command for x86 devices:

       

      adt -package -target ( apk | apk-debug | apk-captive-runtime ) -arch x86 -storetype pkcs12
      -keystore abc.p12 HelloWorld.apk HelloWorld-app.xml HelloWorld.swf
      
      

       

      Note that -arch is optional. If not specified, armv7 is assumed.

       

      Except for RTMPE and DRM, all other features and capabilities are completely functional and supported. Native extensions written for x86 platforms can also be packaged and used by an app for x86 devices. To support that, a new ANE platform 'Android-x86' is now available. Following example highlights the usage of the same:

       

      <extension xmlns="http://ns.adobe.com/air/extension/14.0">
      <id>com.adobe.sample.ane</id>
      <versionNumber>1.0</versionNumber>
      <platforms>
      <platform name="Android-ARM">
      <applicationDeployment>
      <nativeLibrary>sample.jar</nativeLibrary>
      <initializer>com.example.ane.Extension</initializer>
      <finalizer>com.example.ane.Extension</finalizer>
      </applicationDeployment>
      </platform>
      
      <platform name=“Android-x86">
      <applicationDeployment>
      <nativeLibrary>sample.jar</nativeLibrary>
      <initializer>com.example.ane.Extension</initializer>
      <finalizer>com.example.ane.Extension</finalizer>
      </applicationDeployment>
      </platform>
      </platforms>
      </extension>
      
      

       

      New packaging command for ANE:

       

      adt -package -target ane Sample.ane extension.xml -swc Sample.swc -platform Android-ARM
      -C Android-ARM/ . -platform Android-x86 -C Android-x86/ .
      
      

       

      • Improved Packaging Engine - iOS - BETA

      Based on the feedback recieved from the developer community, tons of improvements and bug fixes have been made in the new packaging engine for iOS. We still encourage developers to report issues to http://bugbase.adobe.com, to ensure that we are able to deliver a solid packager with the final release.

       

      To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options. As of now, this feature is not available within Flash Pro but it can still be used with Flash builder by adding the parameter -useLegacyAOT under the "Customize launch" option.

       

      Here is an example ADT command for compiling an applications using “-useLegacyAOT no":

       

      adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no
      -provisioning-profile <Path to profile> -keystore <path to .p12 file>
      -storetype pkcs12 -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf
      
      

       

       

      Open issues:

      • 3720314 - [Installer] The copyright dates of AIR/FP installers(ALL) are not updated.
      • 3755457 - [Windows AIR Only]error code 3313 throw out when playback 1.5-dual-stack content
      • 3755006 - [x86 Android] Workers get terminated even without calling terminate function.
      • 3747105 - [x86 Android] Runtime fails to install on x86 devices, when installed by Flash Builder. Workaround: Install x86 Runtime.apk
      • from command prompt or use captive runtime when testing through Flash Builder.
      • 3747382 - [Interpreter only] DatagramSocket not receiving packets on iOS
      • 3730948 - Missing support for XXXHDPI icon on Android 4.4

       

       

      Fixed issues:

      • 3743946 - ANE doesn't include libraries through platform.xml and throws error on packaging the IPA
      • 3728052 - Not able to debug/launch iPad iOS Simulator from Flash Builder. Note: One needs to set a environment variable using the
      • command: launchctl setenv AIR_IOS_SIMULATOR_DEVICE "iPad Retina" Then restart the process and run the application on simulator
      • device of his/her choice. By default iPhone is launched.
      • 3727760 - Not able to debug AIR app in iOS Simulator from Flash Builder when Xcode below 5.x is installed.
      • Multiple stability fixes

       

       

      About the Beta Channel

      If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

       

      You can find instructions for getting started with this release here: AIR Labs Page

       

      We encourage you to let us know what you think on our AIR Labs Forum