Well, I doubt that unless there is a 3D program involved somewhere in there too many people bother with tracking an AE-only shot in Boujou. The built-in 3D tracker will do a good enough job if and when things like calibration, manual track marks or inverse tracking are not required.
Syntheyes, Bijou and AE all have camera trackers, AE comes with a planar tracker called Mocha AE. AE can handle just about any tracking job but other trackers may be able to do some things faster, solve shots that AE cannot, or perform some other functions. My latest project relied heavily on Syntheyes because of the ability that it has to generate clean texture maps for models, but the tracking only could have been done in AE. 3rd party trackers tend to be very expensive.
If you're a newbie then you need to learn about motion tracking theory, camera tracking theory, and cinematography for tracking. It's amazingly easy to get a shot that just won't track if you don't know what you are doing. You can't learn this stuff effectively by just poking around with the software.
Thanks guys, I know I'm wet behind the ears, I did say - lol - I appreciate your knowledge and fast response.
It looks like AE tracking is good enough for now, and I need to learn the basics first, didn't expect to push a button and 'hey presto!'
I understand some of the basic theory with this discipline Rick, but that's about it.