1 Reply Latest reply on Jun 4, 2014 10:43 AM by Amy Blankenship

    [cs6] Curved motion tween bug ?

    pjgfi Level 1

      Here's what I'm trying to achieve : move start frame of a motion tween (make it stay still for a few frames).

       

      The way it works :

      - put a clip on screen

      - create tween, move clip on last frame to create linear motion

      - hold and drag first frame so the clip will stay still for a while : works

      - curve motion path : still works

       

      Now for the buggy way :

      - put a clip on screen

      - create tween, move clip on last frame to create linear motion

      - curve motion path

      - hold and drag first frame so the clip will stay still for a while : clip will bounce to the position it was previously on that frame  !

       

      bounce.png

      See the dots in mid air ?!!

       

      Any idea ?

       

      Thanks !

       

      PJ

        • 1. Re: [cs6] Curved motion tween bug ?
          Amy Blankenship Level 4

          Motion paths are just awkward if you edit them. The reason is because they're actually vector lines with unpredictable control points all over the place (far more than are necessary to make the actual path). The easiest way to fix it is to just start over. Try dragging the point over before you make the path curved. If that won't work for you, try copying the second keyframe and using paste properties to the first keyframe. If all else fails, use the hollow point arrow to get in and take out the extra control points and adjust tangent handles.

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