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Off the top of my head, try setting the Flash sprite to not use directToStage.
sprite(75).directToStage = false
Let me know if that works for you.
I´n not really shure what "Off the top of my head" means. I´ve imported via "insert/mediaelement/Flash" and also checked that it´s not directToStage. Also tried with script, both movie and behavior variant´s with on startmovie,enterframe and so on..
Thx for helping
I´n not really shure what "Off the top of my head" means.
Sorry, it means, with little thought.
I´ve imported via "insert/mediaelement/Flash" and also checked that it´s not directToStage. Also tried with script, both movie and behavior variant´s with on startmovie,enterframe and so on..
Well, this time I have actually pulled in a Flash member and played a bit with it. I don't often use Flash within Director as an animated sprite.
Indeed you can not set it to Matte ink. Taking a guess though, it is most likely because of the sprite format itself. Understand that what is one Stage is actually an instance of the Flash Player itself. Setting Background Transparent is likely sending a call to the Flash Player to turn the background "layer" off.
Because Director has no control over the Flash sprite itself, it is unable to Matte, Darken, Lighten, etc. the sprite.
Perhaps look into extracting the frames of your star animation as a PNG sequence and then building a filmloop or some such within Director. then you could Matte with no problem.
I ´ve exported the frames as a gif-sequence and that thing worked, but not so good graphic of course. When exported as png the matte works but still it takes the area around the star when used with intersect. That´s not so fun because the graphic is much better with png. Is there any way to go around that prb?
It should work as you want it if you use Matte ink instead of Background
Is your monster using Matte as well?