You have your workflow completely backwards. If you have mocha Pro, export the 3D camera to a 3D format and import it in C4D, then take it from there.
thanks for your reply!
what is the best way of doing so? i tried doing that and the camera was just stationary in c4d.. In the past i have ben able to bring c4d files into after effects and manipulated it in 3d space then, but now I'm using mocha so that may be affecting my old workflow.
Thanks for your help
If you are using mocha Pro, you can use the 3D Camera Solve Module to solve the camera motion and export as an FBX file to C4D.
Here is a link to a tutorial that covers this workflow: http://www.imagineersystems.com/videos/mocha-pro-cinema-4d-exporting-3d-camera-tracking-to -maxon-cinema-4d/view
Hope this helps.
i followed the exact tutorial before my test. after i opened the FBX file in C4D the camera seemed to be very far away to the point where i could not find it in the viewer.. where as in the tutorial the camera was within the viewer along with all of the tracks, mine was not for some strange reason.
Thanks for the reply!