Thanks Darrell heathrowe,
I'll send my rendered 3d animation pngs through Flash to make the sprite sheet for Edge.
EAS file format is also a JSON format but is specific to Edge Animate. Currently this spritesheet format can be generated only from Flash Pro CC 2014.
Spritesheets(image file with equal sized sprite stacked in order) from other tools like texture packer can also be imported into animate as the Animate Import Spritesheet dialog does support it. You eill however need to specify the rows/columns and padding settings within the import dialog so that the sprites are created accurately.
Plese do try this and let us know if this works for you.
I'll try to import a sprite sheet with the specifications that you listed above.
I imported a simple sprite sheet, with the same amount of space for each sprite & no padding. The import worked well.
I then added an extra sprite to the sprite sheet. Edge didn't auto-update the sprite sheet. I had to import it again as a separate sprite animation, which is fine.
I haven't compared an .eas file with one of texture packer's exports. I can change an .eas to a txt file, so I'm curious whether I could change one of texture packer's exports to an .eas file. If it's in the same format as an .eas file, then I'm guessing it should work. I'll play with that pretty soon.
Hi Zwaeback75, Thats great to know that you liked the Image only sprite-sheets import. The auto-update for library items is currently not available for any library items in Animate. This is something which we have in the feature wishlist.
Also .eas has certain custom source tags that are specific to Flash Pro export so I dont think renaming a texture packer json will work.
Some more links on Sprite-sheet for your reference: