So we're currently preparing for a global release of our game Pick a Pet - Android Apps on Google Play & Pick A Pet on the App Store on iTunes (currently only available in Ireland at the moment), so we're looking into every which way we can optimise it as much as possible for the odd and less powerful devices that people will be installing on and one of the definite areas that would give us big memory boosts, would be the ability to use 16bit images on iOS and just fuller control over that section in general, as while we have the 16bit colorDepth flag in for Android set in our -app.xml file, we can't actually notice a difference between when it's not there.
The place where we'd like it most is in any of the uploadFrom functions in Texture. While the miplevel options are great for advanced use, the ability to pass a bool in at that point to tell the graphics card it's 16bit really would be a big deal for us. In previous games we worked on, like Bejeweled and Plants vs. Zombies, when trying to get smooth playback on some difficult devices, having options like this really did save our lives at times and would love to have that option here for AIR as well.