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tell sprite(xy) to loadGame
you can handle it just like a miaw with tell you change the scope to the one of the embedded movie:
as you would do with a miaw
in case you use director 10 or greater (it's always a good iudea to add that info, if you ask something btw)
you can also use the new DOM syntax to access the LDM movie scope directly through sprite(xy)._movie
the "tell" route works very solid, as it is there since many moons now. but there are some issues with the way director references for example members or sprites. in your case, where it is simply to send a global movie level event, there is no problem with either method.
> you can also use the new DOM syntax to access the LDM movie scope directly
> through sprite(xy)._movie
On minor correction - that should be:
That's what I've been doing all along.
Turns out that the handler in my LDM was sat in a behaviour script rather than a movie script.
It's amazing what a cup of tea, a long break and some fresh eyes can do.