Tried deleting the folder/files before I found your article... didn't work.
On changing the "Cache Files" count which was not included in the instruction I found, it did work.
Thanks for the taking the time to put up this insight - so you did help this someone!
But - yet again it isn't working.
Opened an existing file;
Building Code Hint Cache ! error
Adobe = forever bugs.
Please send me your Adobe ID, location, and contact details (email ID, phone number) over a private message. Click on my picture and use the message option.
Solved for me.
It said "Building Code Hint Cache...". I waited for 3 minutes and didn't touch keyboard. It was still saying "building cache". I wrote import + <space> and it disappeared and code hint showed up.
In addition, In "Advanced ActionScript 3.0 Settings" dialog, tab "Source path", don't delete the "." path. If your code hinting not work, adding path "." can enable code hinting again.
If your code hinting stop working when you're coding, or some classes not showing code hinting, check your code! Some invalid and uncommon code can break code hint. Backup your code and try to remove a part of your code may help code hinting works again.
(I cannot edit my post anymore, so I comment instead)
I have the very same problem, Im on OSX though (Mavericks), but I found the CodeModel folder in Library/Application Support/Adobe... and deleted it.
Followed all the steps and nothing still happens when I type import followed by the spacebar. I havent seen any "cache being built" messages.
I have the latest version of Flash CC 2014 according to my CC manager.
Please help, coding suddenly became really difficult.
Edit: I have also not deleted the "." folder in the Source Path
I'm experiencing this problem too. It's amazing that at this point in the life of Flash we are even having to deal with this!
1 person found this helpful
In some case, too large AS Class Folders (especially Default Folders, where contains default classes) will break your code hinting because it require large amount of cache files.
- Remove unnecessary Classes and Folders
- Increase "Cache Files" to 3000
- Delete "Code Model" folder
- Restart Flash CC
- Be sure at least one .fla file have been opened before you start coding in classes
Hope this help!
Be sure that at least one .fla file have been opened before you start coding in classes.
This did the job for me!
Any instructions for Animate? Yes, years later, it is still an issue. You would think this could be fixed. They do give you an error
The main cause of the problem is that if there are lots and lots of folders below that level that have code in them, Animate tunnels through all of them to make sure it can auto complete anything you had in mind. A quick test of the theory is to make a new folder somewhere and put in only your current project files. Then it will hopefully work.